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The following features are implemented:
•Wrap objects (except grayscale bitmaps) around 3D Surfaces
•Import of 3D DXF files (DXF Files Version 2)
•Translation of objects in X,Y and Z direction
•Rotation of objects around X,Y and Z axis
•Manual manipulation of points and 3D vectors
The following points need to be considered if you mark grayscale bitmaps while using Optic3D.
•Grayscale bitmaps with USC-2:
oUsing a 2D UCF, the Z lookup table and F-Theta lens, you can mark grayscale bitmaps at Z=0.
oUsing a 3D UCF and FlatLense with disabled Optic 3D grayscale bitmaps can be marked at Z=0.
oFor any other Z value marking grayscale bitmaps is not possible.
•Grayscale bitmaps with USC-3:
oYou can mark grayscale bitmaps at any Z value.
oThe Z value must not change for the entire grayscale bitmap.
Black and White Bitmaps can be marked without issues using Optic3D.