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The following features are implemented:
•Wrap objects (except grayscale bitmaps) around 3D Surfaces
•Import of 3D DXF files (DXF Files Version 2)
•Translation of objects in X,Y and Z direction
•Rotation of objects around X,Y and Z axis
•Manual manipulation of points and 3D vectors
The following points need to be considered if you mark grayscale bitmaps while using Optic3D.
•Grayscale bitmaps are always output at Z=0
•Using a 2D UCF, the Z lookup table and an F-Theta lens you can mark grayscale bitmaps at Z=0.
•Without an F-Theta lens marking grayscale bitmaps will only work with an USC-3.
Black and White Bitmaps can be marked without issues using Optic3D.
When using Flatlense (Optic3D disabled - Field flattening trough 3D-ucf) bitmaps can be marked without issues.