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SAMLight Manual > Option SAM3D > Job Processing > Styles for Layers > Beam Compensation

Beam Compensation
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The Beam Compensation will reduce the marked area, so that those objects that are not being marked become larger than before. Or said in another way, the marking area of the marked objects is reduced. See example below:

 

default

star_sliceFigure 459:Slice in Reference to Object

Figure 460: Object with no Beam Compensation

beamcomp

beamcomp_set

Figure 461: Object with Beam Compensation = 7 mm

note

For better visualization, the example was sliced with thicker slices. The settings are quite "coarse", accordingly.