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SAMLight Manual > Entities (Objects) > Bitmap > Black and White

Black and White
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This is how Black and White (B&W) bitmap marking works:

Within a line:

Automatically used parameters:

oLaserOn Delay

= 1 µs

oLaserOff Delay

= 10 µs

oMark Delay

= 0 µs

oPoly Delay

= 0 µs

oJump Delay

= 0 µs

oJump Speed [mm/s]

= Mark Speed [mm/s]

Gate Frequency [kHz]

= Mark Speed [mm/s] / Dither Step [mm] * 10-3

Laser pulses / Pixel

= Laser Frequency [kHz] / Gate Frequency [kHz]

Skywriting:

oStartDistance [mm]

= StartLength [µs] * Mark Speed [mm/s] * 10-6

oEndDistance [mm]

= EndLength [µs] * Mark Speed [mm/s] * 10-6

Between lines:

Jump Speed [mm/s]

= Jump Speed [mm/s]

Jump Delay [µs]

= Jump Delay [µs]

Bidirectional mode:

 

oShift of odd lines [mm]

= (LaserOff - LaserOn Delay [µs]) * Mark Speed [mm/s] * 10-6